package com.grimdawnofflinebuilder.util.template.classGeneration.generated.impl
import com.grimdawnofflinebuilder.util.template.classGeneration.generated.Actor
import com.grimdawnofflinebuilder.util.template.classGeneration.generated.Entity
class ActorImpl ( map: Map<String, String> )  : Actor, Entity by EntityImpl( map ) {
    // Group : All Groups
    // Group : Actor Variables
    override val description by map

    override val mesh by map

    override val shader by map

    override val baseTexture by map

    override val bumpTexture by map

    override val specTexture by map

    override val glowTexture by map

    override val baseTextures by map

    override val bumpTextures by map

    override val specTextures by map

    override val glowTextures by map

    override val scale by map

    override val actorRadius by map

    override val actorHeight by map

    override val miniMapEntity by map

    override val maxTransparency by map

    override val allowTransparency by map

    override val mapNuggetType by map

    override val mapNuggetCustom by map

    override val castsShadows by map

    override val shadowBias by map

    override val unloadedBoundingBoxExtents by map

    override val quest by map

    override val ragdollDecal by map

    override val outlineThickness by map

    // Group : Physics
    override val collisionShape by map

    override val physicsMass by map

    override val physicsFriction by map

    override val physicsRestitution by map

}